Borderlands 2 Weapon Creator

Posted By admin On 10.10.19
Borderlands 2 Weapon Creator Average ratng: 5,9/10 5288 reviews

Black weapons are very real, and are a blast to use/make. They are made by using a gamesave editor to pull pieces from whatever weapons you want to make a new one. Barrels are what have the special effects on almost all guns so a lot black weapons were made out of almost nothing but barrels. An example would be a rapidfire shotgun with a bottomless clip and each pellet is a mini nuke, or an alien sniper that fires as fast as the Shredifier, or a rapidfire Norfleet that fires 9 orbs instead of 3, etc. As this was patched a long time ago, there is a group who has come up with a workaround using CheatEngine to inject a script that disables the scan the game does for black weapons when launched. Hopefully they will find a more convenient method as time goes on, but this works for now.

Borderlands 2 Weapon Creator

Borderlands 2 Weapon Creator Xbox 360

Changes in v1.0 (5-15). Added weapon card generation and ability to save card to local PNG. Added gear code import from clipboard. Added all unique guns from original game.

Borderlands 2 Weapon Creator Pc

With the arrival of Borderlands 2 modding programs, many of you may find that creating weapons is once again possible for the masses. However, as with any new program, there are plenty of bugs and kinks to work out. At the moment it is possible to create weapons, but there is no set guidelines as to. Now, weapon cards, minus material-specific coloring, are generated. You can export or save the weapon cards, gear codes, and stats by using the copy buttons on the right side. Coming soon is gun 'deconstruction'—entering partial stats and/or names and generating the part combination that yields those stats.

Implemented accurate cost calculation. Added procs per second stat, ammo regeneration stat.

Many, many bug fixes including sniper prefixes, shotgun titles, and others NOTE: If you still see the old version, force refresh your browser till you see v1.0 in the log area. Now, weapon cards, minus material-specific coloring, are generated. You can export or save the weapon cards, gear codes, and stats by using the copy buttons on the right side. Coming soon is gun 'deconstruction'—entering partial stats and/or names and generating the part combination that yields those stats. Also added the calculation of elemental impact DPS, as well as a few other derived elemental stats. Enable their calculation by checking the 'tech ' check box. It will take a few seconds to calculate.

These elemental stats are calculated over thousands of 'trials' to obtain meaningful averages, since elemental abilities are probability based. The general premise for the program is that you have to match an item grade to a gun type. Each grade-type pair is unique and unlocks a certain gun 'template' guiding which parts you can pick. The part combos it lets you pick will always work in-game. Clicking on either the part type labels or the combo boxes will show the current part's modifiers in the text area below. Please try it and be descriptive of the bugs and inaccuracies to help me fix it! Last UPDATE: 5-06-2010.

Newly added is the calculation of elemental impact DPS, as well as a few other derived elemental stats. Enable their calculation by checking the 'tech calc' check box. Robert cialdini psychology. It will take a few seconds to calculate.